Here are the npc model names for this model. Next type "helpusobi 1".hit enter (cheats are now on).next type "npc spawn (the npc's name)" Example: npc spawn vader. Singleplayer- Once your in the game, hit "shift and tild (~)" to activate the console. In order to use NPC's you will need to activate cheats here's how you do it. Steam "C:\Program Files\Steam\steamapps\common\Jedi Academy\GameData\base" Place DarthLordVader.pk3 into the "StarWars JediKnight Jedi Academy/GameData/basefolder". So if you feel like messing around, give it a whirl. In short, it doesn't do any harm if you use the JA version in JK2 beyond making Mon Mothma look kinda freaky. It does properly read the "f" on the second line and adjusts the death messages accordingly, though. As a result, JK2 reads "mothma", looks for a folder within sounds called "mothma", doesn't find it, and therefore leaves the model soundless. JA's syntax just needs the name of the soundset folder within "chars". JK2 wants "chars/mothma/misc" followed by "f" on the next line to indicate Mon is a woman and it should read " killed herself" and so on when applicable. There is actually a soundset in JK2 called that, but the way sounds.cfg are written in JA is different than in JK2. The vanilla file has her using "mp_generic_female" instead of "mothma". Moreover, the JA model includes a sounds.cfg written for JA. Likewise, her boots are mostly black, save for a pair of brownish accents here and there. Her dress uses one of its two specular textures (the one to make the necklaces shiny, so it's entirely black save for them), while her mouth and eyes use their specular texture, making her eyes look a little creepy. The hologram of her that appears in the opening cutscene (after the opening crawl and the Raven's Claw flying towards Kejim) is untouched, since that appears to be one of three ROQ files (the ones used for pre-rendered cutscenes) and I have no idea how to edit those.įor the record, loading the JA version in JK2 doesn't crash the game (I deliberately didn't include the model.glm primarily to avoid unnecessary redundancy), but the shader parameters that JA uses to assign dynamic glow to stuff aren't programmed into JK2, resulting in errors if the model is loaded. That said, the icons still use JA-style backgrounds (which were made by Ruxith here on JKHub). Aside from removing the extras that only work in JA, it's the exact same reskin. This is my reskin of Mon Mothma for Jedi Academy, adjusted to work in Jedi Outcast. This file is entirely optional and is only here as a plus - or afterthought, if you will. Additionally, there is a complimentary saber color pack that adjusts some of the blade shapes to be slightly sharper with more contrast and fizzling. Some other details are entirely new, as it is meant to portray Kyle in a way that encapsulates the look or fantasy of some of his adventures from older games/stories. These skins attempt to retain most of the original artstyle of JK2 as some textures contain modified materials from other game characters the model is unchanged besides the omission of the drawstring collar. There are icons and red/blue team skins for visual clarity, and for those that want to use this skin in team-based, multiplayer modes. One is a younger, less-grayed appearance that calls back to Dark Forces II, while the other is slightly aged as Kyle should be by the time of Jedi Outcast. There are two variants for those that care more or less about continuity when using this mod, as the skin does overwrite the default Kyle skins for singleplayer and multiplayer whilst installed in the game directory. There's also a chestplate concealed underneath his suit from his Dark Trooper-dismantlin' days. With a thicker beard, classic black gloves, and a stuffed ammo belt, the New Republic Agent Katarn is ready to take on the Imperial Remnant with a bit more sentimentality. Blending elements from Dark Forces and Dark Forces II, these textures include modified details to depict this character in a more rugged, mercenary-esque look. Yes, another Kyle reskin! This skin pack pays homage to the original aesthetic and outfit designs of Jedi Knight's hero, Kyle Katarn.
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